I'm a doctor, not a mechanic

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  • Commands for [[Legacy:Unreal 2|Unreal 2]]'s [[Legacy:AI Scripting|AI Scripting]] system. * [[Legacy:AI Scripting|AI Scripting]]
    32 KB (1,956 words) - 15:27, 6 December 2005

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  • * [[Legacy:AI Scripting|AI Scripting]] ([[Legacy:Unreal 2|Unreal 2]] only) ** [[Legacy:AI Scripting Reference|AI Scripting Reference]]
    7 KB (972 words) - 06:56, 8 January 2011
  • *** [[Legacy:AI Scripting Reference|AI Scripting Reference]]
    2 KB (268 words) - 18:56, 17 December 2005
  • * [[Legacy:AI Scripting Reference|AI Scripting Reference]]
    4 KB (513 words) - 16:43, 7 December 2005
  • ...|U2NPCControllerScriptable]]. See also [[Legacy:AI Scripting Reference|AI Scripting Reference]]. ...rast, in UT200x, the term "AIScripting" more commonly refers to any custom scripting meant to control bots or NPCs done via [[Legacy:AIScript|AIScript]] actors
    2 KB (276 words) - 08:54, 3 July 2007
  • ...wn (UT)]]s was a common practice for mappers in [[Legacy:UT|UT]]. Whether scripting advanced bot support or setting up monsters to patrol the level, the native '''Set up dialog and AI scripting for a level''' and '''Create a basic AI script''' are the articles of inter
    16 KB (2,701 words) - 10:31, 23 December 2006
  • ** [[Legacy:Basic Pawn Scripting Tutorial|Basic Pawn Scripting Tutorial]] ...eference|Pawn Scripting Reference]] and [[Legacy:AI Scripting Reference|AI Scripting Reference]] (identical pages)
    3 KB (342 words) - 17:40, 26 September 2006
  • The main actors you should use when scripting a pawn are the AlarmTag, Patrolpoint and homebase and of course some option *** [[Legacy:AI Scripting Reference|AI Scripting Reference]]
    10 KB (1,595 words) - 20:18, 11 September 2014